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January 6, 2015 / Althir

#268: Bonk.

Bonk? Bonk.

Click the image to see a full resolution version.

There is one line of text I forgot to make a speech bubble for. It’s in the black and I missed it. However, the line is so thoroughly redundant that I thought “fuck it” and uploaded the file as is anyway.

A quick description of how the combat works here:

First, the attack roll. Same old, same old. Then the damage roll, which determines the severity of the attack, followed by another roll for its target. Two attacks in this comic rolled 4 on the location, so both the unlucky guard and in the end Gerod suffered (for varying values of suffering) a blow to the right arm. What finished off the poor bastard was a rather harsh hit to the head, which in other locations would merely have caused him to bleed out over several turns.

The injured arm results in a penalty to attack rolls, seeing as it’s the arm they hold their weapons in. The sword cut was -2, the truncheon is a (temporary) -1. It’s not a particularly well thought out system but, still, a damn sight more cinematic.

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