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April 10, 2012 / Althir

Generic Title #02

Click the image to see it in it’s full, shadeless glory

It may not look like it, but this comic actually has a whole lot of polygons because the edge setting in Blender would make too many bloody lines otherwise. In order to cut down the poly count, I removed the top and bottom of all the character bodies. Which is fine, except for the part where it made this particular comic quite difficult to pose, I wouldn’t want the hole to be in the shot after all. Hah.

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